

Alternatively, certain abilities provide super armor, allowing you to continue your attack without disruption even as you take hits. Blocking at the opportune time will negate all damage, unless you’re hit with a guard breaker: a slow attack that ignores the opponent’s guard. Guarding is performed manually and drains a refillable gauge. While fighters don’t have vast move sets by any measure, the game’s limited depth manifests itself in its three most significant mechanics. My Hero One’s Justice 2 is a straightforward, one-on-one brawl between two fighters and their supports. The sequel shows little signs of evolution in gameplay, but the juicy combos and zany specials have never been more exciting to watch. Where My Hero One’s Justice 2 shines, and where the series has always shined, is in its spectacle. Never did I confront a fighter that I’d ceaselessly lose to. Certain fighters continue to annoy in battles, but the game is rather balanced this time around. Combos are easy to execute and satisfying to watch, while the guard/super armor/guard break chess match is as easy to grasp as ever.

My Hero One’s Justice has always been accessible, and the learning curve has been untouched in the sequel.
